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Episode 8: AI defeating Strategy Games World Champions

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Artificial Intelligence is surpassing the human mind, developers are upgrading it to make it beat even strategy games world champions. And that’s what happened to the champions of Chess and Go.

Garry Kasparov

Kasparov is a Chess prodigy from Azerbaijan and was skillful since childhood. At 21 he played Anatoly Karpov for the world title but the 49-game match ended indecisively. The next year, Kasparov beat Karpov to be the youngest champion in Chess history. With a streak of 12 world titles, Kasparov was considered as the greatest chess player in history, or rather the greatest Human chess player in history.

Chess-playing computers

They had existed since the ’50s, but they initially saw little success against accomplished human players. That changed in 1989 when IBM charged a team led by Chinese C.J. Tan with creating a computer capable of competing against the best chess players in the world. The resulting supercomputer, dubbed Deep Blue, could calculate many as 100 billion to 200 billion moves in the three minutes traditionally allotted to a player per move in standard chess.

Kasparov vs Deep Blue

Kasparov first played Deep Blue in 1996. The grandmaster was known for his unpredictable play, and he was able to defeat the computer by switching strategies mid-game. In 1997, Kasparov abandoned his swashbuckling style, taking more of a wait-and-see approach; this played in the computer’s favor and is commonly pointed to as the reason for his defeat. Kasparov’s last game against Deep Blue in 1997 lasted only one hour. Deep Blue traded its bishop and rook for Kasparov’s queen, after sacrificing a knight to gain position on the board. The position left Kasparov defensive, but not helpless, and though he still had a playable position, Kasparov resigned, the first time in his career that he had conceded defeat. Grandmaster John Fedorowicz later gave voice to the chess community’s shock at Kasparov’s loss: “Everybody was surprised that he resigned because it didn’t seem lost. We’ve all played this position before. It’s a known position.” Kasparov said of his decision, “I lost my fighting spirit.”

Extra: Google AI defeats human Go champion

Go is a Chinese strategy game where players take turns placing stones on a 19-by-19 grid, competing to take control of the most territory. It is considered to be one of the world’s most complex games and is much more challenging for computers than chess. Google’s DeepMind developed an artificial intelligence called AlphaGo that defeated the world’s number one Go player Ke Jie. DeepMind founder Demis Hassabis said Ke Jie had played « perfectly » and « pushed AlphaGo right to the limit ». Following the defeat, Ke Jie told reporters: « I’m a little bit sad, it’s a bit of a regret because I think I played pretty well. » AlphaGo has built up its expertise by studying older matches and playing thousands of games against itself.


The companies say that the eventual plan is to deploy its artificial intelligence « in areas of medicine and science ». Prof Noel Sharkey, a computer scientist at Sheffield University, said it is still a long way from creating a general intelligence. The types of intelligence exhibited by machines that are good at playing games are seen as very narrow. While they may produce algorithms that are useful in other fields, few think they are close to the all-purpose problem-solving abilities of humans that can come up with good solutions to almost any problem they encounter.

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This April, CSI ENSI is pleased to finally announce its most popular and challenging event, HACKZONE, back in its 10th edition for cybersecurity enthusiasts and onlookers from all over the world. After many challenging editions that have met expectations, CSI ENSI promises you this year’s off-the-charts edition that will be even more challenging than usual.

CSI ENSI is a cybersecurity community within ENSI that aims to foster awareness of dangerous security threats.

Believing that the measures needed to safeguard your data are no longer based on simple firewalls and antivirus software.

For those who are not yet familiar with Hackzone, it is a 24-hour event that brings together a set of workshops led by professionals and experts to delve into cyber security matters. The programme features a Conference that covers the latest in cyber security and emerging trends sweeping the world, covering a wide range of technical, structural and legislative concerns. 

Throughout the night, participants will be competing and assessing their cybersecurity skills and techniques in our famous competition: Capture The Flag.

In addition, participants and non-participants will enjoy other entertainment activities and games throughout the night.

The winners of our CTF competition will be announced on the second day after the end competition.

Do not miss your chance to join us on the 16th and 17th of April, 2022 and show us what you’re capable of.



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